I just think it's always important to keep in mind the fun factor for the player. You could even give a hint to the player how best to evade the enemy in the game or the enemies characteristics. Boxxy Jello, how many time it was evaded this round, maybe some real life facts - this is the box jelly commonly found in this region. Maybe zoom the enemy up to nearly full screen with it still playing the "idle" animation, with some fun facts about the enemy.įun game name of the enemy i.e. Related to the Dragon's Lair example - it might be interesting/ fun for the player to see the enemy that killed the player. Since it is heavier than water (fresh water) it might look interesting if - after the initial splotchy splatter animation it drains down as if it is kind of tendril-ly, and slowly fade as it drops. When you died in that game - even though it sucked - it was still entertaining because you got to see a unique death sequence how Dirk dies.Īdditionally this has much to do with situation and characters/enemies.įor your example I think adding a more exaggerated ink splotch that is more 'splattered' might look better, that maybe acts like real ink would in water. Something like a consolation prize even though you are now dead and have to start all over.Īn example of this is from the classic arcade game Dragon's Lair. I think it's " fun" to show things to the player that they wouldn't otherwise see when they die. Hey my take on death in general and your particular game regarding death.
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